Basic – 3ds Max – Copy, Instance, and Reference
May 5th, 2007 by gfolley
Watch the second video first if you want a short answer. – gfolley 1-28-2010
This is a tutorial on using instancing and referencing. There are three forms of copying: copy, instance, and reference.
- Versions : ALL
- From : http://www.youtube.com/user/cresshead
10-28-09
Here you go Shotgun, short, sweet and to the point.
Posted in 3ds Max Tutorials

October 21st, 2009 at 11:01 pm
what a horrible tutorial. couldn’t he sum it up with a simple algorithm in 3 sentences?
gosh.
January 28th, 2010 at 8:34 am
Four-and-a-half minutes to explains the differences? Really?
Copy – creates a stand-alone copy of an object; changes to the copy and its modifiers do not affect the original object.
Instance – creates a mirror of the original object; changes to the instance and its modifiers affect the original object and all other instances, and vice versa.
Reference – creates an object based on the original; changes to the original will affect all its references, but changes to a reference will *not* affect the original or any other references.
January 28th, 2010 at 3:14 pm
Hey Tom, you are one of the many that don’t like Cresshead’s video but that’s why I created the 26 second video that follows it. It seems that you may have watched my video because you vaguely reiterated it in your comment. FYI, an instance, strictly speaking, is not a mirror of an object unless you use the mirror command.
July 21st, 2010 at 11:02 pm
I’m not going to rag on the guy with the 4.5 min vid, but I have to say, ALL tutorials IN THE WORLD should be as concise as the 26 second one shown on the bottom.